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Flash: Keyframes

To begin making an animation with flash, you need to use keyframes.

Steps to take Timeline Example Movie
  1. Draw your object. We drew ours (a jumping bean) in the lower right corner.

  2. Extend your object to include several frames (we used 20 here). To do so, in the timeline, select the frames you want to add (we selected 2-20), then choose the Insert menu and click "Frame."
Timeline for Flash movie
  1. Click on one of the middle frames (we chose ten) to select it. Choose the Insert menu, then select "Keyframe" to add a keyframe.

  2. Repeat with the last frame.

  3. Select your middle keyframe and move your object to the top of the stage. Then select your last keyframe and move it back to the bottom, but place it in a different spot on the bottom (we placed ours in the lower left corner).
Timeline for Flash movie

The images above look a little choppy because we haven't 'tweened' them yet. Never to fear, our page about tweening is near.

NOTE: The second movie appears jumpy because it has the "loop" option set to true. We'll address how to fix this in the programming section.

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