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Fireworks: Using Bitmaps

Although Fireworks, like most Macromedia graphics programs, uses vector graphics to do most of its work, it is capable of working with raster graphics (bitmaps) as well. In this context, any already-rendered image (JPEG, GIF, Bitmap) is referred to as a bitmap, because for Fireworks to alter the image would mean changing the number of pixels it uses, not re-rendering it.

Bitmap Mode
Bitmap border
image
An image in bitmap mode

When you are using a bitmap with Fireworks, each of the program's tools work slightly differently. For the most part, the difference is that they're permanent. When you double-click on a bitmap image to select it, the program goes into bitmap mode, indicated by the black and blue border created around the image (right). To get out of bitmap mode, select another object.

When you are not in bitmap mode, bitmap objects may be treated somewhat like vector objects. You may select them, move them, and even use transformation tools to alter them.

Altering Bitmaps
When Fireworks is in bitmap mode, the program's tools still work, but they create raster graphics instead of vector graphics. They also add the graphics you make to the bitmap itself, resulting in an unalterable image. In other words, any changes you make to the bitmap image are permanent (unless you choose 'undo.')

Importing Bitmaps
Most of the time, Fireworks is in vector mode. To import images to your fireworks document, simply choose the File menu, click Import... and select the file to import. Your mouse cursor will change into a small upside-down "L," which will be the upper left corner of your imported image. Click when you've got it positioned properly.
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